Heads in Armored Core 6: Fires of Rubicon directly impact the unit's shock absorption, weapon accuracy and tracking, scan mode effectiveness, and movement speed. It functions as the primary tracking point for your AC and serves as the pilot's main visual perspective through the camera. Players can anticipate various head units in the game, including ones resembling antennas that enhance radar range even further. This page will cover all the Head parts in the game along with their stats and other helpful information.
Armored Core 6 Arms Overview
What are Head Parts in AC6?
In comparison to previous games, the head unit in Armored Core now plays a significantly more crucial role, affecting various aspects of the unit's performance. It directly influences shock absorption, weapon accuracy, the effectiveness of scan mode, and even movement speed.
Furthermore, the head unit serves as the primary tracking point for your AC and acts as the pilot's main visual interface through the onboard camera. Within the game, players can anticipate encountering diverse types of head units. For instance, head units resembling antennas may offer additional enhancements to radar range, expanding the AC's awareness and detection capabilities.
Types of Head Parts in Armored Core 6
In Armored Core 6, you'll find a wide array of Heads to choose from, each with its own special effects and abilities. These Heads play a vital role in how your AC performs in the heat of battle. For instance, some Heads may enhance your AC's ability to absorb shocks from enemy attacks, making you more resilient in the face of danger. Others may improve weapon accuracy, allowing you to land precise shots on your foes. Additionally, certain Heads can boost tracking capabilities, making it easier to keep a lock on fast-moving targets.
But that's not all, there's even more to consider! The Heads also directly impact the effectiveness of your AC's scan mode, which is crucial for gathering information about the battlefield and spotting hidden adversaries. Depending on the Head you choose, your scan mode could become a powerful tool for strategizing and gaining the upper hand. Moreover, these Heads can influence your AC's movement speed, determining how swiftly you can navigate the terrain and outmaneuver opponents.
A faster Head might let you zip around the battlefield with agility, while a heavier one could provide stability but slow you down. Beyond all these effects and abilities, the unique System Recovery capabilities of each Head add another layer of complexity to your decision-making process. System Recovery is essential for repairing your AC and getting it back into the fight after sustaining damage. Picking the right Head with the appropriate System Recovery can be the difference between a swift recovery or a prolonged downtime between battles.
So, as an accomplished pilot, you'll need to carefully assess the strengths and weaknesses of each Head type and weigh their impact on your AC's performance. This thoughtful consideration will undoubtedly be the key to achieving victory in the intense battles that lie ahead!
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All Head Parts in Armored Core 6: Fires of Rubicon
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Quick Search of All Head Parts in AC6
Name | AP | Attitude Stability | System Recovery | Weight | EN Load |
---|---|---|---|---|---|
AH-J-124 BASHO |
1250 | 370 | 68 | 4600 | 95 |
DF-HD-08 TIAN-QUIANG |
320 | 97 | 50 | 1230 | 88 |
EL-TH-10 FIRMEZA |
480 | 398 | 88 | 2570 | 134 |
HD-011 MELANDER |
910 | 400 | 110 | 3160 | 135 |
IA-C01H: EPHEMERA |
990 | 480 | 132 | 4330 | 233 |
KASUAR 44Z |
420 | 392 | 108 | 2590 | 254 |
NACHTREIHER 44E |
590 | 440 | 92 | 2320 | 210 |
VE-44A |
1060 | 393 | 104 | 3640 | 182 |
VP-44S |
850 | 378 | 112 | 3080 | 148 |
HD-033M VERRILL |
1080 | 469 | 107 | 3080 | 240 |