FCS (Fire Control System) in Armored Core 6: Fires of Rubicon is a crucial component in the Armored Core series, responsible for determining the lock-on time and capabilities of an Armored Core. It is an internal part that remains hidden from plain sight. For instance, a lower-tier FCS can result in significantly slower lock-on times for missiles targeting multiple targets. On the other hand, a high-quality FCS grants players the ability to expedite the lock-on process, making it effortless to lock on to a handful of targets with missiles.
Armored Core 6: FCS Overview
The FCS (Fire Control System) is a crucial component in the Armored Core series, responsible for determining the lock-on time and capabilities of an Armored Core. While the FCS is an internal part and not visible externally, its impact on gameplay is significant. For instance, a lower-tier FCS can result in a frustratingly slow lock-on process when targeting multiple missiles. Conversely, a high-quality FCS empowers players by expediting the lock-on process, allowing them to effortlessly target and lock onto a multitude of enemies.
Generally, faster lock-on speed is preferred since it allows you to acquire targets faster, and having a fast lock-on speed is crucial especially when you're in a fast-paced combat and enemies are moving erratically on the battlefield.
You should also consider the different lock-on ranges of different FCS. This determines how far away you can be from an enemy to initiate the lock-on process. You would need to look at the specs of each FCS you consider equipping on your build and check the Close, Medium, and Long-Range Assist capabilities.
Different Types of FCS in AC6
There are different types of FCS in Armored Core 6, each with its own strength and weaknesses. There are FCS that prioritize lock-on range and accurate targeting of enemies, there are others that offer enhanced tracking speed.
It is important to consider what works best with your current loadout, different types of FCS are tailored to different playstyles, and choosing one that complements your preferred combat tactics and loadout is crucial in perfecting your build.
AC6: FCS Compatibility
When you choose your FCS, it is important to see if the stats align with your playstyle and current build. You should always consider experimenting with different FCS units to see which one feels the most comfortable and effective with your current loadout. It should always complement your weapon choices to make different parts of your mech build work together and create a cohesive build. This will help you in achieving optimal performance in certain combat situations.
AC6: FCS Locked and Loaded
As mentioned above, the primary function of the FCS is to facilitate target lock-on. Whenever you aim your weapon at an enemy, the FCS will attempt to lock onto the target. This makes it easier for you to track and hit them. All FCS units have different lock-on capabilities including lock-on speed and the number of targets that can be locked on at once. You should always consider the lock-on speed, lock-on range, and Multi-Lock Correction of the different FCS available.
Having a faster lock-on speed allows you to acquire targets more quickly and is especially useful when enemies are moving all over the place. Having a larger lock-on range is advantageous in certain situations where it gives you more flexibility to choose when to engage at a certain distance. FCS also has the ability to lock onto multiple targets simultaneously which can be beneficial when dealing with groups of enemies.
AC6: FCS Energy and Weight Consideration
As with other mech components, FCS units will weigh differently and consume energy. It is important to take this into consideration when choosing an FCS as it impacts your overall performance and energy management. Having a high-energy-consuming FCS might leave you with less power for using other essential systems, and having too much weight can affect your mech's overall mobility.
All FCS Parts in Armored Core 6: Fires of Rubicon
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Quick Search of All FCS Parts in AC6
Name | Close-Range Assist | Medium-Range Assist | Long-Range Assist | Missile Lock Correction | Multi-Lock Correction | Weight | EN Load |
---|---|---|---|---|---|---|---|
FCS-G1 P01 |
38 | 27 | 20 | 79 | 40 | 80 | 198 |
FCS-G2 P05 |
45 | 80 | 26 | 105 | 60 | 120 | 232 |
FCS-G2 P10SLT |
40 | 41 | 29 | 150 | 90 | 100 | 209 |
FCS-G2 P12SML |
28 | 52 | 30 | 132 | 120 | 130 | 278 |
FC-006 ABBOT | 70 | 32 | 5 | 74 | 46 | 90 | 266 |
FC-008 TALBOT |
67 | 54 | 11 | 103 | 62 | 90 | 312 |
VE-21A |
10 | 36 | 92 | 65 | 79 | 85 | 364 |
VE-21B | 15 | 50 | 80 | 97 | 70 | 160 | 388 |
IA-C01F: OCELLUS | 90 | 12 | 3 | 85 | 50 | 130 | 292 |
IB-C03F: WLT 001 | 50 | 72 | 48 | 102 | 66 | 150 | 486 |
Not on the list
FC-006 ABBOT
1A-C01F: OCELLUS
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