FCS (Fire Control System) in Armored Core 6: Fires of Rubicon is a crucial component in the Armored Core series, responsible for determining the lock-on time and capabilities of an Armored Core. It is an internal part that remains hidden from plain sight. For instance, a lower-tier FCS can result in significantly slower lock-on times for missiles targeting multiple targets. On the other hand, a high-quality FCS grants players the ability to expedite the lock-on process, making it effortless to lock on to a handful of targets with missiles.

 

Armored Core 6: FCS Overview

The FCS (Fire Control System) is a crucial component in the Armored Core series, responsible for determining the lock-on time and capabilities of an Armored Core. While the FCS is an internal part and not visible externally, its impact on gameplay is significant. For instance, a lower-tier FCS can result in a frustratingly slow lock-on process when targeting multiple missiles. Conversely, a high-quality FCS empowers players by expediting the lock-on process, allowing them to effortlessly target and lock onto a multitude of enemies.

Generally, faster lock-on speed is preferred since it allows you to acquire targets faster, and having a fast lock-on speed is crucial especially when you're in a fast-paced combat and enemies are moving erratically on the battlefield.

You should also consider the different lock-on ranges of different FCS. This determines how far away you can be from an enemy to initiate the lock-on process. You would need to look at the specs of each FCS you consider equipping on your build and check the Close, Medium, and Long-Range Assist capabilities.

Different Types of FCS in AC6

There are different types of FCS in Armored Core 6, each with its own strength and weaknesses. There are FCS that prioritize lock-on range and accurate targeting of enemies, there are others that offer enhanced tracking speed.

fcs units selection armored core 6 wiki guide 300px

It is important to consider what works best with your current loadout, different types of FCS are tailored to different playstyles, and choosing one that complements your preferred combat tactics and loadout is crucial in perfecting your build.

AC6: FCS Compatibility

When you choose your FCS, it is important to see if the stats align with your playstyle and current build. You should always consider experimenting with different FCS units to see which one feels the most comfortable and effective with your current loadout. It should always complement your weapon choices to make different parts of your mech build work together and create a cohesive build. This will help you in achieving optimal performance in certain combat situations.

AC6: FCS Locked and Loaded

As mentioned above, the primary function of the FCS is to facilitate target lock-on. Whenever you aim your weapon at an enemy, the FCS will attempt to lock onto the target. This makes it easier for you to track and hit them. All FCS units have different lock-on capabilities including lock-on speed and the number of targets that can be locked on at once. You should always consider the lock-on speed, lock-on range, and Multi-Lock Correction of the different FCS available.

fcs lock on screen armored core wiki guide 300px

Having a faster lock-on speed allows you to acquire targets more quickly and is especially useful when enemies are moving all over the place. Having a larger lock-on range is advantageous in certain situations where it gives you more flexibility to choose when to engage at a certain distance. FCS also has the ability to lock onto multiple targets simultaneously which can be beneficial when dealing with groups of enemies.

AC6: FCS Energy and Weight Consideration

As with other mech components, FCS units will weigh differently and consume energy. It is important to take this into consideration when choosing an FCS as it impacts your overall performance and energy management. Having a high-energy-consuming FCS might leave you with less power for using other essential systems, and having too much weight can affect your mech's overall mobility.

 

 

All FCS Parts in Armored Core 6: Fires of Rubicon

Armored Core 6: FCS Table
Armored Core 6: FCS Gallery

 

You can search by Name, Info Keywords, Main Specs, or Price. Just type into the search box what you are looking for.

Quick Search of All FCS Parts in AC6 

Name Close-Range Assist Medium-Range Assist Long-Range Assist Missile Lock Correction Multi-Lock Correction Weight EN Load
fcs g1 p01 fcs frame armored core 6 wiki guide 257px min
FCS-G1 P01
38 27 20 79 40 80 198
fcs g2 p05 fcs frame armored core 6 wiki guide 257px min
FCS-G2 P05
45 80 26 105 60 120 232
fcs g2 p10slt fcs frame armored core 6 wiki guide 257px min
FCS-G2 P10SLT
40 41 29 150 90 100 209
fcs g2 p12sml fcs frame armored core 6 wiki guide 257px min
FCS-G2 P12SML
28 52 30 132 120 130 278
FC-006 ABBOT 70 32 5 74 46 90 266
fc 008 talbot fcs frame armored core 6 wiki guide 257px min
FC-008 TALBOT
67 54 11 103 62 90 312
ve 21a fcs frame armored core 6 wiki guide 257px min
VE-21A
10 36 92 65 79 85 364
VE-21B 15 50 80 97 70 160 388
IA-C01F: OCELLUS 90 12 3 85 50 130 292
IB-C03F: WLT 001 50 72 48 102 66 150 486

Armored Core 6: All FCS Parts Gallery





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