Arms in Armored Core 6: Fires of Rubicon play a vital role as the main components responsible for holding weapons, whether in the arms or shoulders of the AC. Players have the flexibility to equip up to four weapons or opt to replace a weapon slot with a utility-type part, depending on specific needs. Apart from the humanoid type, there exist various other types of Arms. In previous iterations, players may have noticed that AC arms were transformed into weapons themselves, with no physical arms included. Instead, a substantial pair of weapons would be utilized as arms. These weapons, despite their unconventional form, still fall under the category of arms.
Armored Core 6 Arms Overview
What are Arms in Armored Core 6?
The Arms play a crucial role in an Armored Core as they serve as the primary components for holding weapons, ***h in the arms and shoulders. Players have the flexibility to equip a total of four weapons or choose to allocate one weapon slot for a utility-type part, depending on specific requirements.
It is worth noting that Arms come in various types, going beyond the conventional humanoid design. In previous iterations, it was common to observe AC arms being transformed into direct weapons, where massive weapon systems were fitted in place of physical arms. Despite the absence of physical limbs, these weapon systems still fall under the category of Arms.
Types of Arms in Armored Core 6
In the exciting world of Armored Core, there are several different types of Arms that you can equip to enhance how your mech operates and moves. Every kind of Arm brings its unique set of effects and abilities, making your gameplay experience diverse and engaging. But that's not all! Every Arm type also has a specific load limit, which is the maximum weight it can carry without compromising performance. As a skilled player, you'll need to carefully weigh your options when choosing between Arms.
Would you prefer a swift, agile Armored Core with lighter equipment but less defense? Or perhaps a more robust and heavily armored machine that may move slower but can withstand heavier attacks? The decision is in your hands, and it's an essential aspect of mastering the art of piloting an Armored Core to victory!
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All Arms Parts in Armored Core 6: Fires of Rubicon
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Quick Search of All Arms in AC6
Name | AP | Arms Load Limit | Firearm Specialization | Weight | EN Load |
---|---|---|---|---|---|
AA-J-123 BASHO |
2430 | 10520 | 53 | 10480 | 210 |
AC-2000 TOOL ARM |
1990 | 13300 | 96 | 11300 | 216 |
AR-011 MELANDER |
2260 | 15100 | 100 | 13650 | 265 |
DF-AR-08 TIAN-QIANG |
2480 | 19500 | 92 | 20020 | 295 |
DF-AR-09 TIAN-LAO |
2800 | 17200 | 95 | 26740 | 266 |
EL-TA-10 FIRMEZA |
1900 | 13540 | 122 | 11220 | 270 |
IA-C01A: EPHEMERA |
2380 | 12680 | 104 | 12700 | 312 |
NACHTREIHER 46E |
1860 | 12730 | 160 | 11420 | 302 |
VE-46A |
2660 | 21300 | 80 | 22210 | 380 |
VP-46S |
2240 | 14520 | 102 | 14020 | 278 |
04-101 MIND ALPHA |
2300 | 15550 | 103 | 16960 | 358 |