Patch Notes for Armored Core 6 are updates and changes made to the game by the developers. This page gives players an overview of changes to the game by FromSoftware. Developers usually make patches to balance gameplay, game mechanics, bug fixes, add content, and more.

 

Armored Core 6 Patch Notes

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Patch 1.02

 

Armored Core 6 - Patch Notes - Version 1.02

Released September 11th 2023

Targeted Platforms:

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

 

MAJOR ITEMS INCLUDED IN THE LATEST UPDATE:

 

BALANCE ADJUSTMENTS

  • Weapon Unit balance adjustments:
    • MA-J-200 RANSETSU-RF: Increased attack power/rate of fire, decreased reload time.
      Attack Power: 194 -> 224
      Rapid Fire: 1.3 -> 1.5
      Reload Time: 2 -> 1.8
    • LR-036 CURTIS: Increased attack power, decreased reload time.
      Attack Power: 112 -> 142
      Reload Time: 2.4 -> 2.2
    • RF-024 TURNER: Increased attack power/projectile speed, decreased reload time.
      Attack Power: 87 -> 105
      Reload Time: 2.8 -> 2.2
    • RF-025 SCUDDER: Increased attack power/projectile speed, decreased reload time.
      Attack Power: 110 -> 135
      Reload Time: 3.2 -> 2.4
    • MA-J-201 RANSETSU-AR: Increased attack power/projectile speed, decreased reload time.
      Attack Power: -> 62x3 -> 77x3
      Reload Time: 2.4 -> 1.9
    • MG-014 LUDLOW: Increased attack power/total rounds/projectile speed, decreased recoil and reload time.
      Attack Power: 36 -> 42
      Total Rounds: 540 -> 720
      Recoil: 5 -> 4
      Reload Time: 2 -> 1.5
    • DF-MG-02 CHANG-CHEN: Increased attack power/total rounds/projectile speed, decreased reload time.
      Attack Power: 3.2 -> 3.9
      Total Rounds: 720 -> 990
      Reload Time: 2.8 -> 2.2
    • MA-E-210 ETSUJIN: Increased attack power/total rounds/projectile speed, decreased reload time.
      Attack Power: 40 -> 46
      Rounds: 480 -> 600
      Reload Time: 2 -> 1.5
  • Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240.
     

BUG FIXES

  • Fixed a bug that prevented certain weapons from dealing damage to the boss of the mission Destroy the Weaponized Mining Ship.
  • Fixed a bug that caused the boss of the mission Prevent Corporate Salvage of New Tech to be unable to detect the player.
  • Fixed a bug that caused certain enemies to not be displayed correctly during the mission Survey the Uninhabited Floating City.
  • Fixed a bug that caused certain enemies and background objects to be displayed incorrectly during the mission Attack the Old Spaceport.
  • Fixed a bug that caused vertical missiles and certain coral weapons to deal unintended amounts of damage.
  • Improved camera controls when spectating online arena battles.
  • Fixed a bug that caused the punch animation to not be displayed correctly on the opponent’s screen during online arena battles.
  • Other bug fixes.
  • [Xbox One / Xbox Series X|S / Steam] Fixed a bug that caused the game to enter offline mode and unable to save progress after the device recovers from sleep mode.
  • [Steam] Fixed the text displayed onscreen after selecting “Quit Game” from the System Menu on the title screen.
  • [Steam] Fixed a bug causing certain bosses to be rendered incorrectly.

 

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 22
  • Regulation Ver. 1.02.1

Online play requires the player to apply this update.




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    • The early game weapons get power crept pretty early on so seeing all these get a buff is nice. The shotguns, miniguns and all the energy weapons are most of the time better options so these buffs will help them keep pace. The biggest buffs are probably the projectile speed buffs but we will need to see. Its going to be nice to use the Ludlows without running out of ammo 2 minutes into the mission.

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