Destroy Artillery Installations is a Mission in Armored Core 6. Destroy Artillery Installations is one of the first two missions you unlock after completing Illegal Entry in Armored Core 6. The main objective of this mission is to destroy all artillery installations that the Rubicon Liberation Front placed around the contaminated city you previously ventured into. Balam Industries tasks you with destroying all of them so they can proceed with surveying the area for Coral. Please see Missions for a full walkthrough of other missions.
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General Information
- Combat Zone: Southern Belius—Contaminated City
- Client: Balam Industry
- Reward: 100,000 COAM
- Max Bonus Pay: 106,800 COAM
Mission Objectives
- Destroy All Artillery Installations
Completion Unlocks
- Parts Shop
- Beginner Training 2: Combat Fundamentals (If completed before "Grid 145 Cleanup")
- Loghunt Program (If completed after "Grid 145 Cleanup")
Destroy Artillery Installations Map
[map coming soon]
Related NPCs
- Handler Walter
- Balam Industries
Bosses
- n/a
Enemies
- Shielded Artillery
- Guard Mechs
- Assault Helicopters
- Bipedal MTs
Items
Key Items
- n/a
Full Destroy Artillery Installations Walkthrough
Mission Description
Show that interloper what makes the Liberation Front Strong!" — RLF Soldier
The Rubicon Liberation Front has positioned a number of artillery installations around the contaminated city that you previously ventured into, and Balam Industries wants to hire you to destroy them so that they can safely proceed with their efforts to survey the area for Coral. You’ll encounter a high volume of enemies in this mission and each, including the artillery, will give you bonus pay, making it potentially quite lucrative. It’s possible to largely avoid the enemies that are spread throughout the city if you wish for a safer option, but the enemies near the artillery should still be destroyed to make things a bit easier for you.
How much you move through the streets looking for enemies to destroy for bonus pay is up to you, but you may want to leave doing so until after you’ve destroyed most of the artillery installations so that you don’t have to contend with so much incoming fire. If this is the first job you undertake after the prologue, you will unlock access to the Parts Shop in the Garage after completing this mission. If you want to maximize the amount of COAM you have to invest in new parts, it’s worth taking a bit of extra time to destroy as many additional enemies as possible.
Recommended Assembly
You will be given the same base AC that you used in the prologue for this mission and since you've familiarized yourself with its offensive and defensive capabilities, you should be comfortable enough to use these as you embark on this mission.
- R-Arm Unit: RF-024 TURNER
- L-Arm Unit: HI-32: BU-TT/A
- R-Back Unit: BML-G1/P20MLT-04
- L-Back Unit: —
- Head: HC-2000 FINDER EYE
- Core: CC-2000 ORBITER
- Arms: AC-2000 TOOL ARM
- Legs: 2C-2000 CRAWLER
- Booster: BST-G1/P10
- FCS: FCS-G1/P01
- Generator: AG-J-098 JOSO
Destroy All Artillery Installations
As you begin your mission, you will be reminded by Handler Walter about your objective to destroy all of the Rubicon Liberation Front's artillery placements. From the starting point, make your way to the nearest artillery. On your way there, you'll encounter two groups of enemies, you can use the multi-lock on your missile launcher to quickly eliminate the first enemies. Move forward and you'll encounter two light MTs, you can boost toward the two while gunning them down with your assault rifle, and once weakened, you can finish them off with your pulse blade. As you approach the first set of artillery installations, use your scanner to see the enemies behind the walls so you can plan your next move.
These artilleries have extremely long-range capabilities but their firing angles are also limited, so as long you stay out of their line of sight, you won't have a problem. You also have to make sure to attack them from behind, as they will all have a frontal layer of plating, which will make attacking them upfront useless.
The second set of artillery is almost directly opposite of the first set of artillery you dealt with. If you were to head straight to them, you'll be in their line of sight, and easily fire on you, it is recommended that you head back to the opening in the city wall and flank them around the outskirts from behind. This will make it easier for you to destroy them quickly and it is the safer route too. You will also see helicopters protecting the artillery from above, destroy them and boost upwards, you'll see a light MT on the rooftop directly next to them.
The same approach is recommended for the last set of artillery, take a detour around the outskirts of the city around the wall until you reach the area. Make use of the structures and buildings around the area for cover for any incoming missiles.
You can then leave out one artillery if you wish to rack up some bonus pay, then head for the final artillery if you've cleared the other enemies. Once you've destroyed all the artillery installations, the mission will be concluded.
Destroy Artillery Installations Map
Map Coming Soon
Bonus Pay: $100,400
* Generic Destroyed: $24,800
* Light MTs Destroyed: $57,600
* Artillery Destroyed: $18,000
current max bonus $89,200: generic 23,200, L-MT $48,000, artillery $18,000
Max Bonus Pay: 106,800
Generic weaponry destroyed: 26,400
Light MTs destroyed: 62,400
Artillery destroyed: 18,000
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